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May 20, 2007
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:iconfurumaru:
Modelled with TopMod and rendered with Indigo. The DOF is postwork, made with the Blender render nodes. :)


Made with Blender & Indigo
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:iconmburleigh8:
*mburleigh8 May 30, 2010  Hobbyist Digital Artist
very cool.
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:iconpayne75474:
~Payne75474 Jan 28, 2010  Hobbyist
und schonwieder! geniales material :D
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:iconinfinityprimus:
Thats amazing!
How did you get the material settings of the floor to be reflective, but blurry? It also appears that the glass is reflecting some buildings in the background, how did you do that with indigo?

Amazing work! :+fav:
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:iconfurumaru:
The floor is a Indigo Phong material. The IOR value defines the reflectivity and the Exponent value defines the blurryness, 50 is like rubber and 1000000 is like mirror. The buildings reflection is a HDRI map which lights the scene. :)
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:iconinfinityprimus:
ohhh. thx. but i thought the IOR was the index of refraction, or how much the light rays were bent?

and how long did it take you to render that? im trying to do something similar right now and im having trouble getting something close to your's, its impressive!
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:iconfurumaru:
You're right but increasing the IOR also increases the reflectivity. The render time was 16 hours. :)
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:iconinfinityprimus:
well i guess my ior on the floor is why i can't get it to look good, thanks again!
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:iconinfinityprimus:
how did you get the hdr map with blender/indigo?
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:iconinfinityprimus:
oh nvm i found it, its under the Environment tab then theres an environment map option. Btw, i have made something kindof glassy looking (not as shiny as this though) here: [link]
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:iconmintehfresh:
When I first saw the thumbnail I thought it was real glass. *laugh*

Nice render, anyway, it's beautiful.
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